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VR Theatre-Ballad of the Pipa
This VR project explores how virtual reality can translate the poetic and aesthetic experience of the Chinese classic Ballad of the Pipa into an immersive digital environment. Through spatial narrative, sound, and embodied interaction, it explores how VR lets participants experience poetry not only through reading, but through movement, atmosphere, and sensory engagement.
Credits: Storytelling, Dramaturgy, Scenography by Jing Wang Thomas, VR Design by Peng Hu, Associate Design by Linqin Yang
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